Animated Lighting

Animated Lighting Controller Family

 
Animated Lighting controllers are microprocessor based giving them intelligence. These light controllers are far superior to standard "light dimmer" packs and traditional lighting control systems. Our controllers will work with traditional (incandescent) as well as LED lighting.

Each light controller has embedded intelligence that controls dimming, ramping, fading, patterns, and a number of other lighting effects. These are all handled locally, relieving the handling of tedious details on the controlling computer or stand alone Monster Brain Animation Processor. This advanced form of lighting control has been available from Animated Lighting since 2002.

The light controllers are connected together in light control systems (networks) using standard Category-5 LAN cables or wireless radios.

In this type network configuration, one command can instruct a lighting controller to perform complex lighting effects on a specific channel.  The controllers also have the ability to memorize scenes and groups allowing multiple lights to be controlled by a single command. This allows complex effects to be predefined across multiple controllers and triggered simultaneously.

Standard Animated Lighting Control Protocol

Animated Lighting's controllers are meant to be part of an intelligent light control (distributed) network of animation controllers. Other controllers on this network can include digital controllers, servo controllers, and sound controllers.

With your computer or our stand alone Monster Brain Animated Processor in control, an Animated Lighting physical network consists of industry standard RS485 protocol over standard cabling. The total network length can be up to 4000’ (or longer with repeaters). Wireless options are also available.

Built-in Lighting Effects

Because Animated Lighting controllers have a built-in processors, issuing a simple command puts the light channels to work.

  • Ramp: The ramp effect turns on the on the output of the light controller to the specified on level. The Ramp effect uses the ramp Rate when turned on, and the Fade rate when turned off.

  • Fade: The fade effect controls how fast a lighting channel travels from its current level to completely off. The Fade effect uses the Fade rate.

  • Blink: The blink effect turns on and off a light on the output of the light controller at a specified rate. The Blink effect uses the Ramp rate, Fade rate, and Blink rate.

  • Pop-Fade: The pop-fade effect turns on the light or group of lights instantly then fades to off at the specified fade rate. The Pop-Fade effect uses the Pop-Fade rate.

  • Reverse-Pop Fade: The rev-pop fade effect turns an already on light off instantly then ramps back to the on level. The Rev-Pop Fade effect uses the Rev-Pop rate.

  • Sparkle: When used with an individual light, the sparkle effect will pop fade the light at random times. When used with a group, the sparkle effect will pop fade individual lights in a group at random times. The Sparkle effect uses the Sparkle rate.

  • Flicker: The Flicker effect make the light or group of lights appear to look like a burning candle. When used with groups the lights will flicker individually. The Flicker effect uses the Flicker rate.

  • Shimmer: The Shimmer effect varies the intensity of the lights connected to the light controller. When used with groups the shimmer effect the light will shimmer simultaneously. The Shimmer effect uses the Shimmer rate.

Click the image to enlarge
Typical
one controller  layout
Typical
multi controller
layout
Typical
FM radio
layout
Typical
wireless
data
layout

Stand Alone Macros

Macros are small programs the user can define and store on individual light controllers. These are incredibly useful if you need a controller to be stand alone and not connected to the entire control systems network. The most popular macro use is with our 4 channel controller and wreaths with four different colored strings of lights. The wreaths will change color independently and in any sequence you can imaging.

Macros are used for several purposes:

  • A macro can run whenever the controller is turned on. This is useful if the board will be used in standalone mode.

  • Macros can be run from ACL programs. This is useful for storing pre-defined sequences. Then you only need to issue one command and the board will run by independently.

DMX Protocol Available

Already have a DMX based lighting system but don't want to pay the high prices for more dimmer packs?  Animated Lighting has you covered.  Use our standard 4 or 16 channel, 4. 15, 30 or 60 amp controllers with a built in DMX interface. 

The 30 amp controllers have two 15 amp power cables, can be used on one- or two-phase installations and correctly detect what phase each power input is connected to.  60 amp controllers have four 15 amp power cables,

Each light controller in the system can have a unique starting channel number. This is how the system differentiates one output or channel from another. The controller’s starting channel is set using the two rotary address switches on the board. There are 16 positions on each switch allowing a possible 256 possible settings (16 x 16).


For a larger version of this table, please click the image above.

Each light and/or device in the system has its own light channel.  Valid channel numbers are 1 through 512. Typically you would set each controller’s starting channel to a unique number, making sure the channels don’t overlap from controller to controller. However, this is not a requirement. It is possible to overlap channels on controllers. If two controllers have the same channels then those channels will do the same thing (e.g. first controller has channels 1 through 16, second controller has channels 8 through 23, etc). This feature makes it very easy to have two controllers doing the same thing without needing to control more channels.

Technical Specifications

  • Power Input: 120VAC/60Hz (240V/50Hz optional)

  • Multi-Phase Operation: Each power input will automatically detect the phase it is connected to and operate properly.

  • Channels: 4 or 16

  • Channel Capacity: 1-10 amps per channel depending on configuration

  • Board Capacity: 4-60 amps depending on configuration

  • Protection: Transient protected with Metal Oxide Varistors (MOVs) and standard 3AG fast acting fuses

  • Output: 16 channel controllers:  grounded Edison outlets

  • Output:  4 channel controllers:  non-grounded, in-line Edison plugs

  • Isolation: Low-voltage section is optically isolated from high voltage

  • Control Input: RS-485 via RJ45 Jacks

  • Addressing: Up to 256 boards can be on one Animated Lighting network

  • Built-In Effects: Ramp, Fade, Blink, Pop, Sparkle, Flicker, Shimmer, Reverse-Pop

  • Effect Timing: 0 – 25.5 seconds

  • Scenes: Multiple scenes for fast scene changes

  • Groups: Up to 120 groups can be defined and stored in memory

  • Macros: Up to 16 downloadable macros for customized sequences or stand-alone operation.
  • DMX based controllers based on standard DMX-512 protocol

Standard Light Controllers in Enclosures

Animated Lighting 4 Channel 4 Amp Standard Controller
4 Channels, 4 amps/channel,
4 amps maximum for controller
$149.95 each
(Part No.
ELC4-LC)

Animated Lighting 4 Channel 15 Amp Standard Controller

4 Channels, 4 amps/channel,
15 amps max
imum for controller
$179.95 each
(Part No. ELC4-HC)

Animated Lighting 16 Channel 15 Amp Standard Controller

16 Channels, 10 amps/channel,
15 amps max
imum for controller
$319.95 each
(Part No.
ELC-16)

Animated Lighting 16 Channel 30 Amp Standard Controller

16 Channels, 10 amps/channel,
30 amps max
imum for controller
$399.95 each
(Part No. ELD-30)

Animated Lighting 16 Channel 60 Amp Standard Controller

16 Channels, 10 amps/channel,
60 amps max
imum for controller
$499.95 each
(Part No. ELD-60)

DMX Based Light Controllers in Enclosures

Animated Lighting 4 Channel 4 Amp DMX Controller

4 Channels, 4 amps/channel,
4 amps maximum for controller
$199.95 each
(Part No.
ELC4-LC-DMX)

Animated Lighting 4 Channel 15 Amp DMX Controller

4 Channels, 4 amps/channel,
15 amps max
imum for controller
$279.95 each
(Part No. ELC4-HC-DMX)
Animated Lighting 16 Channel 15 Amp DMX based Controller
16 Channels, 10 amps/channel,
15 amps max
imum for controller
$399.95 each
(Part No.
ELC-16DMX-15)
Animated Lighting 16 Channel 30 Amp DMX based Controller
16 Channels, 10 amps/channel,
30 amps max
imum for controller
$499.95 each
(Part No.
ELC-16DMX-30)
Animated Lighting 16 Channel 60 Amp DMX based Controller
16 Channels, 10 amps/channel,
60 amps max
imum for controller
$599.95 each
(Part No. EDMX1-60)

Standard Light Controller Boards Only (no enclosure)

Animated Lighting 16 Channel 15 Amp Standard Controller (board only, no enclosure)

16 Channels, 10 amps/channel,
15 amps max
imum for controllerBoard only, no enclosure.
$239.95 each
(Part No.
LC-16)

Animated Lighting 16 Channel 30 Amp Standard Controller  (board only, no enclosure)

16 Channels, 10 amps/channel,
30 amps max
imum for controller.  Board only, no enclosure.
$319.95 each
(Part No. LD-30)

Animated Lighting 16 Channel 60 Amp Standard Controller  (board only, no enclosure)

16 Channels, 10 amps/channel,
60 amps max
imum for controller Board only, no enclosure.
$419.95 each
(Part No. LD-60)

Have a lot of controllers or really long distances between them?  There are times when the control signal just doesn't work.  Even though it is based on the RS-485 standard, the signal just needs a little help in some environments. You need our official RS-485 Protocol Repeater.

For use where the data wire between controllers covers long distances (typically >1000') or you have high number of controllers (typically >32).  Useful in large venues like stadiums, malls, race tracks, etc. Can be used to clean up dirty data signals in noisy environmentsDownload the Instruction Guide (PDF, 590 KB)

Animated Lighting RS-485 Protocol Repeater

Cleans up weak communication signals
$249.95 each
(Part No.
IRSFC24FB)

 
 
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